Year of creation:
Kako was an idea conceived in early 2006, with the aim of rebuilding a pneumatic robot with a new weapon system that was new in the competition. The main idea was to build a ramp-pneumatic robot with the intention that it would be able to position itself under other robots and, through the pneumatic system, throw upwards or overturn the opponent in order to make it immobile.
The parts related to the structure, drive system, pneumatic system and weapon were designed using the Pro / ENGINEER Wildfire 2.0 program. Thus, it was possible to obtain accuracy of the dimensions of the parts and their internal positioning, allowing the calculation of the weight of the robot – a limiting factor by the competition rules and a determining factor for the development of the project.
The structure of the Kako is extremely robust and strong. It was designed so that the robot had the lowest height possible, allowing its ramp to be very close to the ground. This feature allows the robot to position itself under its opponents. As it’s a robot with characteristics never before worked by us, mainly due to its short stature, this was a project that required a lot of research to make it a reality with an adequate pneumatic system.
His name refers to the animated character Kermit, which in portuguese was Kako. This joke is due to the robot being made in this color on the computer and thus resembling a frog.